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Unbridled: That Horse Game is switching to Unreal Engine 5

Yep, that's right! We are moving from Unreal Engine 4 to 5!
So what does that mean?

The game will get a massive performance AND graphics boost!
Thanks to the new features that are provided by version 5, like Nanite and Lumen!

What is Lumen?
Lumen is a fully dynamic global illumination and reflections solution that enables indirect lighting to adapt on the fly to changes to direct lighting or geometry—for example, changing the sun’s angle with the time of day or opening an exterior door.
With Lumen, we no longer have to author lightmap UVs, wait for lightmaps to bake, or place reflection captures; what we see inside the Unreal Editor is what we get on console.

What is Nanite?
We are able to create games and worlds with massive amounts of geometric detail with Nanite, a virtualized micropolygon geometry system, and a new Virtual Shadow Map system.
We can directly import and replicate multi-million-polygon meshes while maintaining a real-time frame rate without any noticeable loss of fidelity.
These systems intelligently stream and process only the detail you can perceive, largely removing poly count and draw call constraints.

Also with the switch there will be lots of updates! The stable map, Character and the customizer, Inventory, Horse customizer, Horse animations and Obstacle Course Builder will get all a big rework! Of course new things will come as well! Stay tuned!

This will be the biggest update yet, so please give us some time to make it work flawlessly! The free Demo update will also be on Unreal Engine 5!

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